特征
通过以下方式修复破损稻草人:
可以在中配置设置和选项BetterScarecrows文件放在config目录。建议使用编辑器和验证器来避免格式问题和语法错误。
简单的配置是通过服务器ConVars完成的。
设置每平方公里的僵尸数量万圣节。稀少的人口让它们在地图周围产卵(靠近建筑)万圣节.稻草人_扔豆罐(默认为真)允许他们投掷手榴弹和万圣节.稻草人_投掷_豆罐_全球_延迟设定投掷之间的最小延迟(默认为8)。
aimanager.ai _休眠(默认为真)如果游戏中没有玩家,启用稻草人的“睡眠”能力ai manager . ai _ to _ player _ distance _ wake up _ range范围(默认为160)。强烈建议节省服务器资源。你也可以把ai manager . ai _ to _ player _ distance _ wake up _ range设置成一个较低的值来节省一点点资源(80好像就够了)。另外,请注意距离不使用高度轴。(只有x和z)。
配置文件如下所示:
Copy
{
"Health": 250.0, //Health of the scarecrow. Keep in mind that damage modifiers doesn't work anymore.
"AttackRangeMultiplier": 0.75, //Attack range of the scarecrow, as a multiplier of the weapon. The applied formula is 2 * weaponRange * AttackRangeMultiplier.
"TargetLostRange": 20.0, //Distance to be forgotten by the scarecrow
"SenseRange": 15.0, //View distance of the scarecrow to be targeted
"IgnoreSafeZonePlayers": true, //Do not attack players in safe zone. Usefull if the CanNPCTurretsTargetScarecrow is set to true.
"CanBradleyAPCTargetScarecrow": true, //Do Bradley have to ignore scarecrows ?
"CanNPCTurretsTargetScarecrow": true, //Do NPC turrets have to ignore scarecrows ?
"Sounds": {
"Death": "assets/prefabs/npc/murderer/sound/death.prefab",
"Breathing": "assets/prefabs/npc/murderer/sound/breathing.prefab"
},
"ConVars": {
"OverrideConVars": false, //Set to true to replace the Halloween ConVars with given values.
"ScarecrowPopulation": 5.0, //If OverrideConVars is true : The population of scarecrow, by square kilometer. Need to be more than 0.
"scarecrowsThrowBeancans": true, //If OverrideConVars is true : Allow scarecrows to throw beancan grenades
"scarecrowThrowBeancanGlobalDelay": 8.0 //If OverrideConVars is true : Delay between two grenades throws, if enabled.
}
}
通过以下方式修复破损稻草人:
- 允许他们攻击
- 如果你足够远,让他们忘记你
- 启用手榴弹投掷(通过原来的ConVar Halloween . scarecrows _ throw _ bean cans,默认为true)
- 设置手榴弹投掷之间的延迟(通过原来的ConVar halloween .稻草人_throw_beancan_global_delay,默认为8)。也有10%的几率投。
- 修复他们的生活。注意乘数不再起作用了,所以默认情况下它们有更多的寿命。
- 修复他们到达的距离。
- 修复他们的声音(感谢电锯的火焰)。
- 允许它们像动物一样漫游。不再有休眠僵尸!
- 当他们被攻击时就攻击。他们会做出反应,努力活下去,如果在他们没看到你的时候被击中,他们就不再“被动”了。
- 逃离攻击他们的非人类威胁(如仙人掌)。他们没有时间逃离炮塔。
可以在中配置设置和选项BetterScarecrows文件放在config目录。建议使用编辑器和验证器来避免格式问题和语法错误。
简单的配置是通过服务器ConVars完成的。
设置每平方公里的僵尸数量万圣节。稀少的人口让它们在地图周围产卵(靠近建筑)万圣节.稻草人_扔豆罐(默认为真)允许他们投掷手榴弹和万圣节.稻草人_投掷_豆罐_全球_延迟设定投掷之间的最小延迟(默认为8)。
aimanager.ai _休眠(默认为真)如果游戏中没有玩家,启用稻草人的“睡眠”能力ai manager . ai _ to _ player _ distance _ wake up _ range范围(默认为160)。强烈建议节省服务器资源。你也可以把ai manager . ai _ to _ player _ distance _ wake up _ range设置成一个较低的值来节省一点点资源(80好像就够了)。另外,请注意距离不使用高度轴。(只有x和z)。
配置文件如下所示:
Copy
{
"Health": 250.0, //Health of the scarecrow. Keep in mind that damage modifiers doesn't work anymore.
"AttackRangeMultiplier": 0.75, //Attack range of the scarecrow, as a multiplier of the weapon. The applied formula is 2 * weaponRange * AttackRangeMultiplier.
"TargetLostRange": 20.0, //Distance to be forgotten by the scarecrow
"SenseRange": 15.0, //View distance of the scarecrow to be targeted
"IgnoreSafeZonePlayers": true, //Do not attack players in safe zone. Usefull if the CanNPCTurretsTargetScarecrow is set to true.
"CanBradleyAPCTargetScarecrow": true, //Do Bradley have to ignore scarecrows ?
"CanNPCTurretsTargetScarecrow": true, //Do NPC turrets have to ignore scarecrows ?
"Sounds": {
"Death": "assets/prefabs/npc/murderer/sound/death.prefab",
"Breathing": "assets/prefabs/npc/murderer/sound/breathing.prefab"
},
"ConVars": {
"OverrideConVars": false, //Set to true to replace the Halloween ConVars with given values.
"ScarecrowPopulation": 5.0, //If OverrideConVars is true : The population of scarecrow, by square kilometer. Need to be more than 0.
"scarecrowsThrowBeancans": true, //If OverrideConVars is true : Allow scarecrows to throw beancan grenades
"scarecrowThrowBeancanGlobalDelay": 8.0 //If OverrideConVars is true : Delay between two grenades throws, if enabled.
}
}